First itch release - v0.5.3
First release on itch.io! Check out the very much in development CityWar.
Here a snippet of the change log from the last few versions.
# Version 0.5.3
## Additions
* Trade reservations -- traders will pre-reserve wares for purchase and sale with the building they are trading with. This prevents multiple traders racing for the same building. The UI has also been updated to show. The reservation also locks in a price for the trader. Overall this produces FAR less failed trades and a smoother economy.
* Much smarter AI building logic. They now consider factory production ratios when deciding how many facilities to build.
* Economic balance tweaks.
* Better order lines show orange when attack moving and switch to red when enemy found.
* Add resolution select to main menu settings
## Bugfixes
* Fixed bug in faction building AI introduced (spotlighted, technically) in 0.5.2 that caused the AI not to consider currently queued buildings when picking new things to build.
* fix bug when faction gives orders to vehicles when it owns not buildings
## Bugs
* Degenerate trade loops still exist (profit trader moving goods endlessly between two adjacent trade centers). A bug in the economic system as desined rather than in code.
* Ui in non 16:9 aspect ratio resolutions has various bugs.
# Version 0.5.2
## Additions
* New Faction menu (F1) allows changing of current faction (cheat), setting of faction AI automation preferences, and a preview into the bounty list.
* Economy - buildings now take longer than 1s to build (avg 30s).
* You can assign units to regions by right clicking the icon. Region icons also now show selection UI.
## Bugfixes
* Attempt at bugfix for vehicles getting stuck reversing.
* Fixed terrain clipping through train importers (visual).
# Version 0.5.1
## Additions
* Squad Icons
* Icons change color on select
* Start moving AI assignments to region level with region Ui updates.
* Added active pause (spacebar)
* smarter profit traders sell current inventory too
* traders now have a bid/ask spread to prevent some stupid trade loops.
## Bugfixes
* fix scroll zoom not working when mouseover icons.
* fix for strange soul state when player poessessed unit dies while in rts mode.
# Version 0.5.0
July 2022
## Additions
* After several years of work following the RTS mode, I'm finally releasing what I've been calling the "economy prototype". New system of wares and factories as described in the readme. This is why the vesion is jumping from 2=>5 after years of no stable intermediaries.
* New map! based on unity terrain. Decided first to develop something fun in a small finite map before trying to balance for an infinte world. Infinite map is broken for now.
* Road system: cars now try to follow roads for pathfinding.
* Strategic zoom -- zooming out reveals unit icons, zooming out further displays region ownership overlay.
* Literally too many other things to list, sorry.
Files
Get CityWar
CityWar
Rival factions fighting for control of a procedurally generated city.
Status | In development |
Author | mwalk10 |
Genre | Simulation |
Tags | Economy, Real time strategy, Tanks, Top-Down, Top down shooter, Trading |
More posts
- First TrailerAug 04, 2022
- Version 0.5.5Aug 03, 2022
- Version 0.5.4Aug 03, 2022